Collaboration

I create products that are right for the people they’re for – adapting my technical and creative approach to each and every project.

User Research

Defining the goals and intentions of your users is an important part of the process. Contrary to a common myth, user research is not necessarily an expensive and lengthy exercise.


After thorough user research is conducted, no time will be wasted on features users do not actually need. Instead, the focus will be on raising the user satisfaction rate.


I use a combination of the following techniques for the most effective user research.


Deep user interviews — to find out whether and how they use certain functionality.

Surveys, and questionnaires — to quickly collect qualitative and quantitative data about the pain points and user satisfaction metrics.

Usability testing, or guerrilla UX testing (when applicable) — to adjust the heuristics of a product and get insights from the real users, analytics review — to understand how people actually use the product.


Most of the User Research techniques can be applied remotely.

Methods & Activities

Discovery

Field study

Competitive analysis

Benchmarking

Documentation
User interview

Requirements and constraints gathering
Stakeholder interview

Workshop 

Persona building

Task analysis

Journey mapping

Card sorting

Features definition

Data Driven Design

Collecting data from real users is at the core of the human-centered, data-driven design.


If you are already collecting analytical data about your application, or only plan to, I will help you define application performance metrics, set up suitable analytics tools, collect data, and adjust user flows according to the KPIs.


Let your digital product evolve and improve based on real data, not just guesses. Or, pivot fast — based on qualitative or quantitative research, combined with the insights from user interviews.

Methods & Activities

Analysis

Usability testing

User interviews

Analytics

Customer journey map

User flow

Features definition

Workshops for Ideation and Prototyping

I conduct online and on-site workshops that help to ideate the future application or improve an existing one.


During workshops, I help you define who your customers are, visualise user behaviour in the app, and create a shared vision of the product and process.

Methods & Activities

Design Thinking Workshop

Customer Journey Map

Jobs To Be Done

Service Dlueprint

Conceptual Prototyping

Prototypes serve multiple goals.


They allow to align stakeholder ideas about the application, test the idea with the users, receive feedback about an application, demo the future application.


Mockups, prototypes, animations, wireframes, and videos — all help to quickly visualise complicated ideas and put them into practice.


I start prototyping after conducting the initial intake and analysis and formulating the requirements.

Methods & Activities

Solution Conceptualising 

Navigation 

Information Architecture

Data visualisation

Microcopy

Micro Interactions

Prototypes

​Wireframes

Prototypes

Interactive Demos

Usability Testing

The main goal of usability testing is to identify existing and potential usability problems in a system.


Collecting both qualitative and quantitative data about users’ satisfaction with the product, checking the applications’ ease of use.


Whether via guerilla testing or working with the representatives of the target audience — and share proven techniques for its improvement.

Methods & Activities

Usability Trainings

Usability Planning

Moderated Testing

Unmoderated Testing

UX Audit

Intuitive UX translates into higher conversion and user satisfaction rates.

Evaluating user flows in the existing solution and mark the usability issues to consider in the order of their severity.


The improvements can then be prioritised and listed in the backlog depending on the urgency and dev efforts needed to fix them.


This is a quick and easy way to correct the most outstanding usability mistakes and avoid negative user comments.

Methods & Activities

Heuristic Evaluation

Accessibility Evaluation

Emotional Response Testing

Behavioural KPS

Customer Effort Score

System Usability Scale

Net Promoter Score

Customer Satisfaction Score

Did you know that a single website visit takes up an average of 1.67 grams of CO²?


Design for Energy Efficiency.

Use simple colour palette and avoiding excessive use of animations or other visual elements that require high levels of processing power.


This web page is cleaner than 79% of web pages tested.

Only 0.20g of CO2 is produced every time someone visits my web page.






 © 2023 by Alexandru Botezatu